![]() ![]() Upgrades can be bought using a currency dropped from defeated enemies and scattered throughout levels. Here, you can pick which levels you want to do next, chat up the supporting cast, or buy upgrades and game-altering abilities. ![]() It’s a very old-school, arcade-like euphoria that Inti Creates has proven time and time again to be the masters of delivering.īetween levels, you’ll have access to mission control. Carefully lock onto multiple enemies in a row and watch as your score skyrockets in an attempt to grab that coveted Grade X rating at the end of a level. Here, all the shackles on your dashing and air-dashing are released and you can fly wherever you wish. Once you’ve racked up enough points by collecting items and destroying enemies with style, you’ll enter the Overdrive mode, something far more familiar to fans of Copen. You can hack away at enemies that stand in your way with quick, but carefully timed slash attacks that can be powered up with shop upgrades. If you’re familiar with the Mega Man Zero series (also developed by Inti Creates), then you’ll feel right at home with Copen’s new melee weapon: the Razor Wheel. You’ll start in the standard Break-Shift mode, wherein you have to carefully cut and shoot your way through enemies to rack up points. In Luminous Avenger iX 2, you have two distinct modes of play that you’ll swap between. Let’s break down some of the exact changes. It feels a little bit unwieldy at first, but Inti Creates did an excellent job in managing to rebalance Copen for what is ultimately a more thoughtfully crafted platforming action game than its predecessor. Here? Not so, Copen is actually firmly on the ground for the majority of it. In the previous game, Copen was as free as a bird and could fly around the map at high speeds as he pleased. The big difference between Luminous Avenger iX 2 and its predecessor comes down to the player character himself: Copen. Though there will be times when the game asks you to think more critically, making puzzle-solving feel all the more gratifying. It’s typically very logical stuff, like using a fire weapon to burn down some overgrown ivy. Each level is very carefully considered around the player’s abilities, rewarding those who play skillfully and thoughtfully apply the bonus weapons you obtain from the bosses. It’s somewhat more linear than previous games, and you don’t have as much liberty in what order you challenge them in, but this is for the better. You’ll dash, shoot, and slash your way through a series of levels each housing an especially tough boss at the end. Like in previous Gunvolt games, the game takes on a structure akin to its spiritual predecessor: the Mega Man Zero series. As is the standard for Gunvolt, the over-the-top dialogue and striking character personalities meant that everyone made what little time they had count. It’s not much, which is only natural for a game with such a short runtime, but I did enjoy it for what it was. It also meant there was new lore and worldbuilding ideas to play around with. Since it’s a one-and-done story, characters start and complete their respective arcs by the time the credits roll. So while there are a few things about the story you won’t be in the know on, you can rest easy and enjoy the narrative if this happens to be your first game.īeing so divorced from the other storylines has resulted in a generally more interesting plot this time around. There is no conflict between humans and the super-powered beings called Adepts like in every previous game, and there aren’t any returning characters besides the main cast. What’s interesting about this story is that it’s got basically nothing to do with the previous Luminous Avenger game, or even any Gunvolt game for that matter. Along the way, they naturally run into some roadblocks and new bad guys to take down. With their only lead in getting back home being a lone tower, they set out to climb it and uncover its mysteries. In this new world they find themselves in, humans seem to have gone extinct, and robots rule in their place. This game gets the ball rolling immediately, with protagonist Copen and companions Kohaku and Lola having been whisked away to an alternate world. The Luminous Avenger iX titles take place in an alternate timeline from the numbered Gunvolt games, with iX 2 taking place not long after the first Luminous Avenger game. ![]() As the 4th Gunvolt game overall, one wonders: what does this game do to differentiate itself from its predecessors? The answer is actually quite a lot. Yet here we are, with yet another high-flying, high-speed adventure starring Copen and Lola. With Gunvolt’s 3rd numbered entry touted for Summer of this year, many assumed that Luminous Avenger was a one-and-done. The announcement of Gunvolt Chronicles: Luminous Avenger iX 2 came as a surprise to many. ![]()
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